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IsaacDavis
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    24 Game Reviews w/ Response

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    2 reviews are hidden due to your filters.

    i wonder what that; buffing up my guys and doing like 70 damage guy. was gonna say?

    PuffballsUnited responds:

    That was the end of his story. His friend was gonna say he hates facing the same decks over and over

    did the sticky hand route but didn't get the medal for some reason

    PuffballsUnited responds:

    Hm.

    It would be much better if more red squares appeared as you got more points

    devDDR responds:

    They multiply up to 3 after 125 points but I might add different difficulties so..

    no way to mute, loses points for that, other then that, pretty good.

    PEVA responds:

    added icon to main menu, enjoy! :-)

    After playing the first level i have detemined that the obstacles are head to see, it's glitchy, the music is glitchy and bad, the concept is bad, and it's very very basic gimic wise.

    atlasplus responds:

    Thank you for your feedback! I will have that in mind in my next update.

    (does the pattern (2-4-1-3) and it loops) WHAT?

    axoona responds:

    did you try the pattern?

    If you manage to click on the rock RIGHT as time runs out in the chase scene, you'll have the rest of the chase scene happen with no music, other then that, it's really good.

    PuffballsUnited responds:

    Yeah...

    Click the sun in the sneaky ending for the secret guys

    PuffballsUnited responds:

    oh yeah

    i really love this game, every little detail, from the character waving if you press down to the hearts only appearing when you pause the game. ( i have no idea how to collect them.) is great! i love the music, the difficulty is fair. the only thing i have a problem with is indication, there's no indication of what`s a pit and what will scroll down, there`s no indication that the roof spikes fall down, and there`s no indication of when the lasers will go off.

    BodoFragins responds:

    The "hearts" to collect are the little pulsing things scattered about the level. They should always be visible. With the lasers, I tried to make their sound match their behavior. The "zaps" build up and then it "tings" right before they go off. Thanks for your feed back!

    just a dumb programmer who wants to make games!

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